Author Topic: Becoming an amateur game dev [more pics on page 2]  (Read 1255 times)



le sparrow

more gjallarhorn pics:

showing the scale vs a robloxian


fps view (clips with camera)

I'm going to fix the ugly looking gui later, also the ammo is insane for testing purposes.
« Last Edit: March 24, 2015, 07:35:13 PM by Pwnon »

Lua is pretty easy to learn too. I would've started in torque like baddy, but the coding language is far more complex
no it isn't
they're basically the same. most high-level languages are
maybe it looks more complex, because of the brackets and stuff, but it really isn't
not that it matters. there's no more merit in making stuff for blockland than there is for roblox

also, badspot didn't start with torquescript

noted as well

edit: Lua really isn't hard once you get the basics, but in Roblox studio it has its own built in script-debugger, and it also displays any errors in syntax and such while you write lines of code. Roblox makes it easier than writing code in other non-assisted programs.
« Last Edit: March 24, 2015, 07:33:36 PM by Pwnon »

Code: [Select]
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