Author Topic: Pyramidal Push: Attack/Defend TDM with Salvage Mod *On Hold Sorry*  (Read 659 times)


What this is:

Pyramidal Push is a gamemode idea that I've had for a while. In this mode, attackers (Red) must take over the Pyramid and capture the point at the top, while the defenders (blue) must, well, defend.

What is different is that the salvage mod will be running, and the red team starts far away from the Pyramid. Red must set up a forward base with checkpoints in order to have a successful siege. Blue must use this to their advantage: stop red from setting up a forward base and upgrade their own defenses. Blue also gets a two minute prep time when the round starts to build and make upgrades to the pyramid. Both teams have salvage and repair tools and full loadouts (I will be using T+T).

tl;dr here's how it works:
  • Blue gets 2 minutes to build.
  • Red spawns after 2 minutes and must walk to pyramid.
  • Red must set up forward spawn with checkpoint bricks while blue must try to stop them.
  • Round ends if either Red captures the point at the top or Blue successfully defends for 20 minutes.

The Amazing Build

It's the default pyramid build with a few modifications, what more do you want?

RULES:

  • Don't be a richard. This includes everything from blocking the spawn to destroying other people's work.
  • Respect yourself and others.
  • Don't act dumb. Use common sense, please.
Rules subject to change


Hosting times

Hopefully I can host tonight at around 6:00pm central time. If it's popular I'll host it Thursday again as well.
When the server starts the actual game won't start until I get enough people. I'll probably start the minigame at around 20 people and/or 6:30pm.

« Last Edit: July 13, 2015, 07:58:50 PM by Legodude77 »

i dunno i think 2 minutes before spawning may be a little long

i dunno i think 2 minutes before spawning may be a little long
It is just to give blue time to set up. Red won't have 2 minute respawn all the time. If it does seem too long I can easily shorten it.

It is just to give blue time to set up. Red won't have 2 minute respawn all the time. If it does seem too long I can easily shorten it.
i know

how long will each round be

It'll be around 20 minutes each round. The game will (hopefully) have two stages: first stage where red sets up a forward base and second stage where they actually start attacking. I'll change the time too if it doesn't play well.

A waiting room perhaps? Somewhere red spawns and after two minutes are teleported to where there spawn points would be in the pyramid?

A waiting room perhaps? Somewhere red spawns and after two minutes are teleported to where there spawn points would be in the pyramid?
I have this covered. Red cannot leave their spawn until prep time is over.

how many minutes left til hosting as of your response to this post

how many minutes left til hosting as of your response to this post
Server will go up in 20 minutes. Actual gamemode will start whenever I get enough people, around 14 or so.

It's up, I'll be waiting for enough people to actually start it.
« Last Edit: July 13, 2015, 07:01:58 PM by Legodude77 »

It won't let me join the game. It just says 'Connecting to (IP)'


Well then blockland is acting up again. I've been able to host before multiple times, and then sometimes I can't. I'll see what I can do.

This will have to be put on hold until I can figure out why I can't host anymore. This has happened to me multiple times where I've been able to host for a while then, without warning, I cannot after no changes have been made to anything.