Author Topic: Bot Zones  (Read 640 times)

Ok, First let me explain how bot zones work:
When a player enters the bots zone, (12 studs away from bot marks the zones) that triggers an event, heres how
it would work:
OnPlayerEnterBotZone>cilent>playsound>beep.wav
Setting the zones:
OnBotSpawn>Bot>SetBotZone>[Type Number Of studs the zone measures]
This could be really usefull for me and others, Like making bots play emotes
when you enter a zone, and other things. If somebody could make this that would be great!

Why not just use zone events?

Why not just use zone events?
This would cause zones to be stationary on bricks, and would not be brick efficient, would spam events, and be inefficient.

OP means zones that are created dynamically around the bot every time the bot moves.

This would cause zones to be stationary on bricks, and would not be brick efficient, would spam events, and be inefficient.

OP means zones that are created dynamically around the bot every time the bot moves.
Which means you'd have to be updating the position of the trigger on a schedule. Which also isn't efficient.

Which means you'd have to be updating the position of the trigger on a schedule. Which also isn't efficient.
he wants to trigger events on a moving bot which could literally be anywhere putting zone bricks over an entire map wouldn't even work

he wants to trigger events on a moving bot which could literally be anywhere putting zone bricks over an entire map wouldn't even work
this
and
This would cause zones to be stationary on bricks, and would not be brick efficient, would spam events, and be inefficient.

OP means zones that are created dynamically around the bot every time the bot moves.
This

he wants to trigger events on a moving bot which could literally be anywhere putting zone bricks over an entire map wouldn't even work
What you quoted has nothing to do with zone bricks.

What you quoted has nothing to do with zone bricks.
I think he was just trying to note that he was addressing to you, not addressing a specific thing that you said.