Author Topic: BL: Monstrum - Animators needed  (Read 1612 times)

Me alongside some of my friends have began developing a BL edition of Monstrum, a popular horror game set aboard a dark and claustrophobic cargo ship.

Screenshots:







In the game you will encounter one of three monsters. The monsters are currently being modeled and coded, but we're in need of an animator.

Models and preferences:

Brute



Model: http://p3d.in/aQSYV
Preferred animation: Current state while idle. Similar to the blockhead's while moving.
Walkspeed: Normal (blockhead speed)
Health: 500
Jets - No
Ability to jump - Yes

Hunter



Model: http://p3d.in/AAFBh
Preferred animation: Standing upward while idle. Similar to the blockhead's OR On all fours while moving.
Walkspeed: Normal
Health: 250
Jets - No
Ability to jump - Yes

Fiend



Model: http://p3d.in/BhUNl
Preferred animation: Floating (the no legs will create this effect) with no bounce when idle. Floating with no bounce while moving.
Walkspeed: Normal (blockhead speed)
Health: 750
Jets - Yes (preferably invisible emitter)
Ability to jump - Yes

If you're interested in contributing to the project leave a post here, send me a forum message or contact me over steam @ http://steamcommunity.com/profiles/76561198050607953/ where I can lend you the files.

WIP models will be posted later on.
« Last Edit: November 11, 2015, 09:47:14 PM by Block Aloni »

Hunter and fiend are finished. Added to OP!
« Last Edit: November 09, 2015, 12:30:04 AM by Block Aloni »

No offense, but the brute looks like one of the aliens from CoD Ghost on that one mode.

Got a possible animator and coder. Locking for now!