package KillFeed {
function GameConnection::onDeath(%this, %sourceObject, %sourceClient, %damageType, %damLoc, %obj)
{
announce(%this.name SPC %sourceObject SPC %sourceClient SPC %damageType SPC %obj);
if(%this.name $= %sourceClient.name)
{
announce(%this.name SPC "commit Self Delete! Look at him!"); // Whatever happens when the player Self Deletes
}
else
{
announce(%this.name SPC "was killed by" SPC %sourceObject.name);
}
parent::onDeath(%this, %sourceObject, %sourceClient, %damageType, %damLoc, %obj);
}
};
deactivatepackage(KillFeed);
activatepackage(KillFeed);