For the brick HP:
VCE
(use whatever input, I just used onProjectileHit)
0 x 0 onProjectileHit -> self -> vce_modVariable -> Brick BrickHP Subtract 1
1 x 0 onProjectileHit -> self -> vce_ifVariable -> BrickHP <= 0 2 2
2 x 0 onVariableTrue -> self -> fakeKillBrick/whatever -> whatever x4
For the display:
0 x 0 (input) -> client -> bottomPrint -> Brick HP: <var:br:BrickHP> #