We have it for players, so perhaps there could be one for vehicles, hm?
addRelativeVelocity :: Adds defined forces to current forces acting on the vehicle. (Basically what we have for players & bots)
Output parameters [X] [Y] [Z]
addRelativeRotation :: Adds defined rotation to current rotation of a vehicle, measured in degrees. For instance, if the roll was 60°, then if you add 10°, it makes 70°.
Output parameters [roll] [pitch] [yaw] (re-order the Euler angles to fit roll-pitch-yaw to x-y-z ordering within Blockland)
I'm wondering because this could make the possibility of drones easier, and also make more interactive target practice.