Is it possible to play item animations/sequences without using the item state system's stateSequence parameter? I'm working on a tool with a looping "idle" animation but when the tool state changes the looping animation is played several times very quickly. (Because every state has the animation set as it's stateSequence.) I figured the problem would be solved by running a function in the "Ready" state that starts playing the animation and then just never stopping it. I know players have the playThread function but that doesn't work on DTS items.