Author Topic: Playing item DTS sequences/animations without the state system  (Read 657 times)

Is it possible to play item animations/sequences without using the item state system's stateSequence parameter? I'm working on a tool with a looping "idle" animation but when the tool state changes the looping animation is played several times very quickly. (Because every state has the animation set as it's stateSequence.) I figured the problem would be solved by running a function in the "Ready" state that starts playing the animation and then just never stopping it. I know players have the playThread function but that doesn't work on DTS items.

What about having the onMount function play the animation?

What about having the onMount function play the animation?
He wants to know how. If it's even possible. Not when.