So for some strange reason my launcher just tries to load a few things, open blockland.exe, creates it, then deletes it and closes with the console coming up for a split second. I even tried using the official clean demo while making back-ups of both the documents and program files folder but it happens there too. The console.log doesn't get a chance to save but the launcher.log does. Not sure if whatever's in here is useful for this situation but just in case:
//-------------------------- 12/28/2015 -- 04:36:37 -----
Processor Init:
Intel Pentium II, ~2.60 Ghz
(timed at roughly 2.59 Ghz)
FPU detected
MMX detected
SSE detected
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing SSE extensions
Input Init:
DirectInput enabled.
Blockland Launcher v20 build 1511
Module Directory: C:/Program Files (x86)/Blockland
Profile Path: C:\Users\Seeth\Documents\Blockland/
Total Ram: 8115 MB
OS: (build 9200), 64-bit
--------- Parsing Arguments ---------
argc = 1
argv[0] = C:\Program Files (x86)\Blockland\BlocklandLauncher.exe
Parsing command line arguments:
Blockland launcher running...
Loading compiled script base/main.cs.
Video Init:
Accelerated OpenGL display device detected.
Voodoo 2 display device not detected.
Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
OpenGLDevice::setScreenMode 640 480 32 60 0
safeModeOn = 0
fixedFrame size = 3
caption size = 23
maxWindowWidth = 1914
maxWindowHeight = 1051
Setting screen mode to 640x480x32@60hz (w)...
winState.hGLRC does not exist
winState.appDC does not exist
winState.appWindow does not exist
Creating a new window...
moving window
Acquiring a new device context...
setting pixel format
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context (2)...
Making the new rendering context current (2)...
wglMakeCurrent worked
don't need to ressurect texture manager
setting vsync 0
done setting vsync
showing window
setting forground window
setting window focus
done with OpenGLDevice::setScreenMode
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1
OpenGL driver information:
Vendor: NVIDIA Corporation
Renderer: GeForce GT 730M/PCIe/SSE2
Version: 4.5.0 NVIDIA 359.00
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
WGL_EXT_swap_control
GL_ARB_vertex_buffer_object
GL_EXT_multi_draw_arrays
ARB_occlusion_query
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1
OpenGLDevice::setScreenMode 640 480 32 60 0
safeModeOn = 1
fixedFrame size = 3
caption size = 23
maxWindowWidth = 1914
maxWindowHeight = 1051
Setting screen mode to 640x480x32@60hz (w)...
Already at this resolution
Video::setDevice - activate call done
Video::setDevice - resetting canvas
Loading compiled script base/defaultProfiles.cs.
Loading compiled script base/customProfiles.cs.
Loading compiled script base/messageBox.cs.
Loading compiled script base/MessageBoxOKCancelDlg.gui.
Loading compiled script base/MessageBoxOkDlg.gui.
Loading compiled script base/MessageBoxYesNoDlg.gui.
Loading compiled script base/launcherGui.gui.
Downloading manifest from 'http://update.blockland.us/latestVersion.php'...
84182 bytes retrieved
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
Got non-CURLE_OK result on a request, result was 3
- Request was for ''
CDN Download finished
Writing out game files...
launcherRunGame C:\Users\Seeth\Documents\Blockland//Blockland.exe
args:
Trying to launch game with CreateProcess, binary is 'C:\Users\Seeth\Documents\Blockland//Blockland.exe'
CreateProcess failed with 0, trying system - note launcher will run while game is active!
system returned 1, took 0
Shutting down the OpenGL display device...
Making the GL rendering context not current...
Deleting the GL rendering context...
Releasing the device context...
I searched and saw a few topic of people having this problem in the past but didn't have a working solution on the topic.