Author Topic: Generating a map using a height map  (Read 1303 times)


Thats dumb
Badspot, please fix

That's not happening. We're waiting for more important fixes like stuck downloads and nothing changed in the past 5 months.

I have a heightmap to .bls program that I never got around to finishing.  It takes a height map, color map, and colorset as input, and generates a .bls and .jpg file as output.

Executable and source code


The four fields at the bottom are all required.  They all have tooltips, but Windows is a bit inconsistent about showing them, so I'll explain here:
  • Brick Size: The size of the brick, in terms of 1x1F plates.  Thus, a 1x1 brick is "1 1 3", and a 32x32 baseplate is "32 32 1".
  • Brick UI Name: The name of the brick, as it appears in the brick menu.  If you get this wrong the save simply won't work at all.  Capitalization won't matter, but spelling will.
  • Terrain Height: The difference in height, in plates, from black to white.  If you put 255, then the difference in color brightness and brick height will match one to one.
  • Terrain Base: The elevation of the bottom of the lowest brick, in plates.  For most purposes, you'll want to leave this as 0, but if you want you can move it up or down as needed.