Author Topic: Third person crosshair  (Read 763 times)

It would be really nice if there was a way to see my crosshair in third person. The camera might be slightly shifted to the left or right but I would use the third person mode a lot more if it was made.

one problem with this is that the crosshair would have to move depending on where you'd actually hit (unless you don't mind having a guide that only works if you're shooting at the sky)


What would make it cooler is make the blockhead be at the right of the screen and have the cross hair and stuff

Somehow code a crosshair that works like the one in arma

what you guys are referring to (over the shoulder) raises a similar issue, except horizontally instead of vertically; to my knowledge, roblox and other games that do it have the bullets always fly towards what you're aiming, instead of towards your look vector

edit: though, this makes me wonder; in blockland, bullets are spawned from the gun, not your face, right? so how come that when you're aiming at a target, your bullets actually hit it, instead of as far away from it as the gun is from your face?
« Last Edit: July 18, 2016, 11:26:46 AM by Tudoreleu »

what you guys are referring to (over the shoulder) raises a similar issue, except horizontally instead of vertically; to my knowledge, roblox and other games that do it have the bullets always fly towards what you're aiming, instead of towards your look vector

edit: though, this makes me wonder; in blockland, bullets are spawned from the gun, not your face, right? so how come that when you're aiming at a target, your bullets actually hit it, instead of as far away from it as the gun is from your face?
engine code does the aim adjustments automatically

ah, that must be hardcoded, then? don't suppose it could be applied to third person as well.