This has consistently been a problem in CityRPG gamemodes since they were first developed like 8 or 9 years ago. Everyone can just become a criminal with little to no consequence.If I made a cityRPG i'd increase jail times for crimes tenfold and remove possibility of bail (because there's always that one rich douche on the server who bails his criminal friends out). i can see criminals trying to rejoin on alts to avoid those jail times but i can easily detect them using the alt detector/ip tracer mods i use.
Also the entire concept of using drugs in city rpg's is really impractical. as you pointed out in the OP, all the criminals just hide their drugs behind walls or in unreachable basements and crap, and the police cant get to them. throw the whole drug system out, it doesnt work.
do you want to just make a freebuild with grinding or what
no that's a complete strawman of what i was saying. i'm saying that the current way city RPGs work, causes them to eventually just devolve into deathmatches with tons of people becoming criminals with little consequences. there needs to be a way to help encourage players to do more productive jobs, rather than all just becoming criminals.
This is my first topic in drama in 8 years. I'd like to point out how bad Servo2's City Rpg is. Criminals can avoid all consequences by saying "paying demerits" in chat which is stated in the rules. This makes the cop's job entirely pointless except for finding and turning in people's drug bricks. However, everyone's drug bricks are inaccessible. I found one player in particular with a basement full of drugs who claimed the drugs could be accessed by paying him $23k. The host, Servo2, supported this. lol, why do people join this server? Suburbia is our only hope.