I asked a while ago if blockland could update its rendering engine and have better graphics.
Other people said "All you'd get would be new functions" and that was about it.
What I'm talking about is that in Blockland, what other games now do fine (Dynamic point lights, directional light on all objects, buttloads of particles, lights and models) Blockland either struggles to do or fails to do entirely. This is an engine limitation but I don't understand how it can be a problem with Torque. If Torque is limiting the rendering, worst case scenario you put Torque in a terminal window (Dedicated servers already do this!) and simply have it pass rendering off to another process entirely by giving it all the data on everything.
Is this horribly difficult or impossible or what? This could really make the game look a lot nicer. Imagine waterFX making actual water-like ripples, chrome making things actually reflective like mirrors, etc.
Problems this could potentially be able to solve if you did it right, as well:
1. Unable to recolor things that aren't bricks, vehicles or players.
2. Limited number of accessories on the player.
3. No server-distributed GUIs.
4. Limited number of paint colors.
5. No custom FX like glow, chrome, undulo, water, etc.
6. Lack of dynamic point lights and the low light limit
7. Having a lot of certain types of model (items, for instance) making the game slow
8. Orthographic cameras are impossible.
9. Multiple cameras are impossible. (VR anyone?)