base raiders is still inherently flawed in some of its base mechanics
you lose everything but the cash you have on you when someone breaks into your base, meaning that people with nothing can't get started if someone repeatedly finds their stuff and breaks it because they have no cash to buy weapons
dragonoid just says "play better" but there's no incentive to get better at the game when others are stomping on you and destroying all your progress purely because they got set up first
also the butterfly knife is OP because it's one-hit-kill, one person who had $300 bought a knife and wrecked two other people who only had bats because they bought printers, which is the point of the game. It's instant kill and too easily available.
without the bknife poor people have no way to fight against rich dudes. making it expensive and limiting it to rich dudes only makes the power gap bigger. removing it removes melee fighting from viable methods to fight unless other strong melee weapons that kill quick with decent range exist, like the default sword.
also its not terribly hard to save up $300, ususally you shouldnt invest in auto printers until you got enough cash in the bank to protect whatever you have.
you can try but youll have to be wary about a potential scenario where placing printers and holding a base is less efficient than relying on poverty prevention measures
this is true which is why i think out of all the options i mentioned spawning with an undroppable c4 is the best one. it has limited function, doesnt make freshly spawned people really good at fighting, and with a big enough group of angry mobsters they can slowly but surely whittle down a big gang if they aren't constantly vigilant.
what i like about that scenario is that it feels good for poor people without making rich people feel like they're getting cheated by making money. personally id draw the line between poor and rich at $8k per gang member collectively within the gang. makes it a reliable way for smaller gangs to start planning the demise of bigger ones without buffing people who dont need it as much, and also subtly encourages people to hover at the small gang line before going big, giving enemy gangs a chance to see them build up defenses and raid them before they go big.