Author Topic: TDM package recuest: Attack of the Lolbus  (Read 981 times)

Hi, I need some help to create a custom TDM package.

Features:
- Team 1 wins by transporting a certain vehicle to a certain location. Location can be defined by one or more plates like in Siege.
- Team 2 wins by destroying said vehicle.
- There should be some checkpoint plates, which the vehicle should visit in a certain order.
- Driver can choose between several routes (checkpoints).
- Command to warp vehicle to last visited checkpoint without restoring HP.
- When a team wins, players switch teams like in Siege (if possible leave out all the "player switch team" messages).

I'll give kudos in my server for any help in this.

( Someone please fix typo in Subject )
« Last Edit: February 29, 2008, 11:43:08 PM by Jorgur »

uhh...whoops?

delete this post please

Hi, I need some help to create a custom TDM package.

Features:
- Team 1 wins by transporting a certain vehicle to a certain location. Location can be defined by one or more plates like in Siege. In tdmStart(), create triggers on top of the plates. When you enter this trigger, check the class name of the object and if it is a vehicle (and the game mode is on), they win. Make sure to delete the trigger on tdmEnd().
- Team 2 wins by destroying said vehicle. Package Vehicle::onDamage. It would be a good idea to stop people in Team 1 being able to damage it, too.
- There should be some checkpoint plates, which the vehicle should visit in a certain order. Add variables to the vehicle as they pass through triggers on top of the plates.
- Driver can choose between several routes (checkpoints). If you have to visit them in a certain order, how do you select which plates apply to which routes, or which "order" this is? It would be better to have them be "pass through them all, in any order".
- Command to warp vehicle to last visited checkpoint without restoring HP. Using /commands in the middle of battle doesn't seem like a good idea... Maybe give Team 1 several (2-3) "lives" which run out as the vehicle is destroyed, then it respawns at the last checkpoint.
- When a team wins, players switch teams like in Siege (if possible leave out all the "player switch team" messages). Lines 179 to 199 and lines 367 to 415 of Siege.tdm refer to the "Win" and "Switch Teams" parts. To keep it looking like the other game modes, I would keep the messages. (But edit them to refer to your team names rather than "Attackers" and "Defenders".