Poll

yes or no

yee
6 (60%)
nay
0 (0%)
i picked this for no reason im loner
4 (40%)

Total Members Voted: 10

Author Topic: ghost playertype  (Read 1861 times)

good for roleplays, makes your character semi transparent and pass through most bricks (unless set as "antighost")
you can fly but your jet is invisible

could be good but it'd be weird to use

the part with the no brick collision isn't possible

the part with the no brick collision isn't possible
yes it is
it'd be a pain in the ass to do the antighost thing but sure its possible
« Last Edit: August 21, 2017, 10:49:34 AM by Drydess »

no brick collision would either be a really hacky transform function or a .dll

the part with the no brick collision isn't possible
It's certainly possible but it's a pain in the ass to work with.
As PhantOS said you could do a transform hack but that'll cause many problems later.

A DLL will definitely work because you'll be modding the engine. I made something like this work before with Zeblote's selective ghosting

would probably want the player to control like they're swimming
since if there's no brick collision they'd just fall through the floor
which would be annoying as a ghost, i'd like to be able to walk on floors and choose when to go through the bricks

Couldn't you just use the noclip player for this?