I'm doing some work with VCE in single player and I'm finding that all event loops seem to stop upon death (regardless of cause). I found a similar issue reported
here, but there was no resolution in the thread. Since I'm playing alone I haven't verified whether this is strictly on host death or not like the other thread determined, but I imagine there must be some sort of workaround (or I could be doing something wrong), otherwise this makes VCE pretty much useless.
To clarify, I'm only using brick-targeted events - there are no player/client targeted events in the loops. I have a trigger brick that, when activated, sets off a chain (strictly via VCE, not relays) with onVariableUpdate and modVariable in a separate controller brick, which performs a loop that triggers some explosion/emitter events on a number of named bricks.
I don't think posting my events will help but I can certainly do so if this is unnatural behavior for VCE and it seems like the error is on my part. I'm no stranger to events but I'll admit that I'm not very familiar with VCE itself.