So I'm working on something in Blender. I won't reveal, but I'll just say it's going to be a .DTS with a very complex shape with tens of thousands of faces. I need some help though. I have my model rendered and its working fine but I don't know stuff about how to do collision to even one of the objects. Is there any simple way I can make the collision work precisely and accurately without having stuff like player-phase or vehicle-phase? Just whatever you know about making collision boxes in Blender will help.
Thanks!