Author Topic: Rotors  (Read 1328 times)

I just had an awsome idea. What if you could place spining rotors on top of builds, and would hold them in the air! If the rotor is destroyed the whole build will fall apart. (If a weapon destroys it it will respawn with the wand it wont.)
And the rotors will only hold up a certan area, like one rotor per 32x32 baseplate, so the bigger the build, the more rotors you need. What do you think?


Roblox has that
But i dont think it would be possible to make smooth turns,since we have the .Bls format instead of the .Dts format now.

Roblox has that
But i dont think it would be possible to make smooth turns,since we have the .Bls format instead of the .Dts format now.

Maybe they could move like JVS doors?
I don't know a poop about coding.

well you could use a 1x1 cone .bls for the brick part, then have a .dts rotors mount it open creation and have that spin...

Roblox has that
But i dont think it would be possible to make smooth turns,since we have the .Bls format instead of the .Dts format now.

Maybe they could move like JVS doors?
I don't know a poop about coding.

They are not the same format,
Bricks are Bls in retail, the doors are Dts like the vehicles

Moving builds are imposible without engine changes.

I think he means a "Rotor" to hold up builds in the air, for floating bricks, not dynamically moving or anything.


I just had an awsome idea. What if you could place spining rotors on top of builds, and would hold them in the air! If the rotor is destroyed the whole build will fall apart. (If a weapon destroys it it will respawn with the wand it wont.)
And the rotors will only hold up a certan area, like one rotor per 32x32 baseplate, so the bigger the build, the more rotors you need. What do you think?
Wow you just ripped off my Flying Board map there.

Well, no, I had the idea for many months before your map, but that map is the same general concept. Sorry if I should have mentioned it.