Author Topic: Unvulnerable Player Type  (Read 1301 times)

I suppose this would be useful for some RPGs. What I am suggesting is a player type that makes you lose no health when damage is done to you.

Turn weapon damage off in the minigame menu.

I believe there is some sort of invulnerability built into the system, maybe make it toggleable(for specific minigame) with a /cmd used by the minigame owner?( I don't think you need a specific player type )

I found this in game somewhere, if you look hard enough you'll find it too.

If there are any other types of damage you can think of I would mention it to Badspot.

Try making something to do this.

Code: [Select]
function servercmdGodPlayer(%client,%bl_id)
{
findclientbybl_id(%bl_id).player.setrepairrate(100);
}

Then, ingame, type:
/GodPlayer ID
Id being their Blockland ID.

Why would you need that if there is already a way to do it?

Dumbells, naw. I asked for a player type. Obviously you don't know what a player type is.
« Last Edit: June 15, 2008, 02:05:41 PM by SuperSnake117 »

Why would you need that if there is already a way to do it?
What if you only want it on one player, not everyone?

Why would you need that if there is already a way to do it?
What if you only want it on one player, not everyone?

Exactly. If I ask for a player type, I ask for a player type.

Cranking up the repair rate won't make them invincible, high damage weapons will apply enough damage to kill them, before they can heal.

Why do you want a player type though? It's pretty useless for everyone to be immortal. And you're already immortal out of the minigame. Really theres no point.
Unless the player type is used in some script for an item that makes you immortal. But still that's a wasteful way to do it. It'd be much simpler to turn weapon damage off for that client.

Btw it's Invulnerable not Unvulnerable.

Dumbells, naw. I asked for a player type. Obviously you don't know what a player type is.
I do know what a player type is, and it would still affect everyone in the minigame.

Dumbells, naw. I asked for a player type. Obviously you don't know what a player type is.
I do know what a player type is, and it would still affect everyone in the minigame.
This is true, a player type does affect everyone in the minigame, and being in separate minigames nullifies damage anyways.

Cranking up the repair rate won't make them invincible, high damage weapons will apply enough damage to kill them, before they can heal.
I was assuming he didn't have one hit kill weapons like me.