It's not possible in Torque because Torque objects move only by animation. (Blockland runs on the Torque engine)
Actually, infinity models would be required since it would need a model for every very small space it moved and the map loops so = fail.
Wait I had an idea...What if it had joints and when a joint hit a certain surface at a certain speed, the joint would react differently?Could that be scripted??
Hmm... What if it was a simple bot, that when hit by a hammer, goes into like a "Bouncing off skiis" mode? That way you can knock em off teh buildinz.
Quote from: BlockBrain on July 31, 2008, 09:33:00 AMHmm... What if it was a simple bot, that when hit by a hammer, goes into like a "Bouncing off skiis" mode? That way you can knock em off teh buildinz.this seems to be the best way to do it.