There's plenty of stuff that can be done with the event system, but surprisingly, it could be made capable of much more than it already is. This is a thread for everyone to post ideas and requests for modding events. Let's get things started:
Event Limitation: This is a must. Basically, a seperate GUI that Super Admins can use to toggle what events players can and cannot use, or put a limit on the options of certain outputs (ie make it so they can't spawn a bajillion gravity missiles in a fraction of a second). Very, very useful.
Inputs:
- Specific Projectile Hit: Activates event based on a projectile specified from a drop box hitting the brick. Example: Shooting a log with a gun will do nothing, but shooting it with a flamethrower causes it to toggle an event that makes the log burn.
- Marked Player Touch/Activate: Activates event based on specifically marked players. See "Mark Player" output below.
Targets:
- Specific Player: Affects any player on the server chosen from a drop box. Admin only for obvious reasons. (Voodoo, anyone?)
- Marked Player: Affects players with a specific mark. See "Mark Player" output below. Admin Only.
Outputs:
- (un)Cloak Player: Makes player invisible or makes invisible players re-appear.
- Teleport Player: Obvious. Teleports player to specified brick.
- Mark Player: Puts a mark on the player, specified by a text input. Example: A jail spawn puts the mark "PRISONER" on players who touch it. If the marked players attempt to escape and step on a certain brick, an event could be toggled to set off an alarm, but if a non-marked player steps on it, nothing happens.
I'll think of some more later. If you have any ideas, don't hesitate to post them!