Author Topic: 1x1x2/3 Print Brick Request  (Read 1110 times)

I've tried creating a 1x1x2/3 print brick, but i failed.  Can someone please make a BBL file for it and paste it in a
Code: [Select]
code Section?
« Last Edit: October 25, 2008, 11:17:34 AM by Quantum »

I know someone is able to do it.  Please help?

1x1x2
Code: [Select]
1 1 6
BRICK
1x1x3
Code: [Select]
1 1 9
BRICK

I believe thats right from what I remember.

Do you want 1x1x2/3 or 1x1x1/3? The title and first post say different...


1x1x2
Code: [Select]
1 1 6
BRICK
1x1x3
Code: [Select]
1 1 9
BRICK

I believe thats right from what I remember.

It needs to be a 1x1xtwo-thirds print brick.  Regular 1x1x2/3 are easy.

Here is the BLB code for a 1x1 print brick, so nobody has to search through their folders:

Code: [Select]
1 1 3
SPECIAL

u
X
d
//COLLISION
1

0 0 0
1 1 3
----------------top quads:
1

TEX:TOP
POSITION:
-0.5 -0.5 1.5
-0.5 0.5 1.5
0.5 0.5 1.5
0.5 -0.5 1.5
UV COORDS:
1 0
1 1
0 1
0 0
NORMALS:
0 0 1
0 0 1
0 0 1
0 0 1
----------------bottom quads:
4

TEX:BOTTOMEDGE
POSITION:
-0.5 -0.5 -1.5
0.5 -0.5 -1.5
0.0 0 -1.5
-0.0 0 -1.5
UV COORDS:
0.2 0
0.7 0
0.7 0.5
0.2 0.5
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1

TEX:BOTTOMEDGE
POSITION:
-0.0 0 -1.5
0.0 0 -1.5
0.5 0.5 -1.5
-0.5 0.5 -1.5
UV COORDS:
0.2 0.5
0.7 0.5
0.7 0
0.2 0
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1

TEX:BOTTOMEDGE
POSITION:
-0.0 0 -1.5
-0.0 0 -1.5
-0.5 0.5 -1.5
-0.5 -0.5 -1.5
UV COORDS:
0.2 0.5
0.7 0.5
0.7 0
0.2 0
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1

TEX:BOTTOMEDGE
POSITION:
0.5 -0.5 -1.5
0.5 0.5 -1.5
0.0 0 -1.5
0.0 0 -1.5
UV COORDS:
0.2 0
0.7 0
0.7 0.5
0.2 0.5
NORMALS:
0 0 -1
0 0 -1
0 0 -1
0 0 -1
----------------north quads:
1

TEX:SIDE
POSITION:
-0.5 0.5 1.5
-0.5 0.5 -1.5
0.5 0.5 -1.5
0.5 0.5 1.5
UV COORDS:
1.02 0
1.02 1
-0.02 1
-0.02 0
NORMALS:
0 1 0
0 1 0
0 1 0
0 1 0
----------------east quads:
1

TEX:SIDE
POSITION:
0.5 -0.5 1.5
0.5 0.5 1.5
0.5 0.5 -1.5
0.5 -0.5 -1.5
UV COORDS:
-0.02 0
1.02 0
1.02 1
-0.02 1
NORMALS:
1 0 0
1 0 0
1 0 0
1 0 0
----------------south quads:
1

TEX:PRINT
POSITION:
0.5 -0.5 1.5
0.5 -0.5 -1.5
-0.5 -0.5 -1.5
-0.5 -0.5 1.5
UV COORDS:
1 0
1 1
0 1
0 0
NORMALS:
0 -1 0
0 -1 0
0 -1 0
0 -1 0
----------------west quads:
1

TEX:SIDE
POSITION:
-0.5 -0.5 -1.5
-0.5 0.5 -1.5
-0.5 0.5 1.5
-0.5 -0.5 1.5
UV COORDS:
1.02 1
-0.02 1
-0.02 0
1.02 0
NORMALS:
-1 0 0
-1 0 0
-1 0 0
-1 0 0
----------------omni quads:
0

Thats one HELL of alot of coding for a 1x1!