Setcleintmusic event, wtf is it?:
Well, whenever I make a build, I need to put happy, sad or strange music, well, not really music but sounds to reflect on the scene your in. Anyway, back on topic, you ask "why not just use a normal music brick?" Well, whenever I do that, I will have to place several music bricks, and the sounds leek onto other bits, which is quite annoying. So I thought to myself, "why not ask someone to make a Setcleintmusic event?" Basicly, its an event that can be used for, say, Onplayertouch > cleint > Setcleintmusic > Creepy. So, it will set music to a player through events, and doesnt decay volume, overlap with other music and stays steady. Also, if possible, make a tick box on the event to indicate whether it shoud only play once (not ticked) or keep on looping untill told otherwise. Many of you may think "Wont that be spamible by noobs who set your music to rickroll?" Well, I can't stop that, i'm sorry, but you can spam most default events anyway like Onplayertouch > player > kill. Well, no one will probally read this bothering too make an add on so... I make my fingers acke for no reson.
- Thousandth Beam.