Author Topic: Checkpoints  (Read 2012 times)

I'm tyring to make a checkpoint for a minigame that saves your weapons so you have them when you spawn.  I was wondering how this could be done, as I don't know how.

Make it so you give them the weps they lost when they spawn. :/

that's what i'm tyring to do, it's what I meant.....-.-

that's what i'm tyring to do, it's what I meant.....-.-
EVENTS EVENTS EVENTS!
Nomming aproval:
Aproval denied.

I'm asking for the event imputs to get what i'm asking, which is a checkpoint that allows you to spawn with your weapons that you saved with.  Not smart-ass comments from you Mik.

I'm asking for the event imputs to get what i'm asking, which is a checkpoint that allows you to spawn with your weapons that you saved with.  Not smart-ass comments from you Mik.
Onplayertouch -> self -> Spawnitem -> Item here
Onplayertouch -> self -> Spawnitem -> Item here
Onplayertouch -> self -> Spawnitem -> Item here
Onplayertouch -> self -> Setascheckpoint
Onplayertouch -> client -> Message (Preferably: <color:c0c0c0> Checkpoint!)

Onplayertouch -> self -> Spawnitem -> Item here
Onplayertouch -> self -> Spawnitem -> Item here
Onplayertouch -> self -> Spawnitem -> Item here
Onplayertouch -> self -> Setascheckpoint
Onplayertouch -> client -> Message (Preferably: <color:c0c0c0> Checkpoint!)
Onplayertouch -> self -> Spawnitem -> Item here
Onplayertouch -> self -> Spawnitem -> Item here
Onplayertouch -> self -> Spawnitem -> Item here
Onplayertouch -> self -> Setascheckpoint
Onplayertouch -> client -> CenterPrint -> Message (Preferably: <color:c0c0c0> Checkpoint!)

I'm locking this thread because mik, you are annoying as hell, cause that is off of my request.  I want the checkpoint to save someone's weapons, but when they respawn they have their weapons, and it keeps some file of who had who.  This might even be impossiblr without an events mod that is designed for that.