Author Topic: Clear all/load Bricks event  (Read 510 times)

Well i was just reading a post in the gallery how a guy had to downsize the tutorial of his RPG due to lag
and i started thinking "well what if there were two different spots that we wanted to go, both of which were very big, but we didnt want lag?"

and then i thought how great/useful a Clear_All_Bricks and a Load_[insertsavenamehere] would be. it could easily lower the lag of a build and still seem rather realistic, especially if coupled with the screening event (im not exactly sure what it was called, but what it did was a fadeout to black)

so would this be possible?