Author Topic: Output Event - Client > playSound  (Read 492 times)

This would be very nice for those who only want the Client to play the sound, not the server. That way it would be less annoying!

Ex: You are putting an alarm sound on a brick, you only want the client that sets the alarm off to hear the sound. Would be GREAT for Laser security systems.

I made a topic about this before, but was told that it was impossible. After thinking about it, It might be possible to do this, only the music choices have to be serversided, and you wony be able to have the music heard by one player, and one alone.