Gameplay
In Dune 2000, you take control of one of three "houses," each having its own unique strengths and technology trees. The story is told through a series of live action FMVs, which aren't particularly bad, but aren't at all complimented by the shoddy gameplay. The basic idea behind the game is comparable to Iran: The Planet Arrakis' spice mines make it a resource giant, and whichever race, or "house" controls them will be the ultimate power in the high-tech triangle. The gameplay is based on the planet, and all of the mission objectives serve the ultimate purpose of seizing control of the spice mines. Being that the game takes place on a desert world, don't expect a lot of variety in the tile sets -- This alone doesn't kill the gameplay, but you will get tired of constantly looking at the same color after a while.
Because of the sluggish nature of the gameplay, it's really difficult to discern what kind of game lies beneath. You'll be spending so much effort trying to do would-be basic operations and micro-management that you'll be hard pressed to focus on the meat of the gameplay itself. Not only does this limit your effectiveness as a competitive warring faction, but it also distracts you to the point that you can't really immerse yourself in the experience
......Great Game, Realy Fun
Does anyone play, or head of?