Author Topic: Crash before even entering title  (Read 670 times)

If you ask, yes, I have all updated drivers.
Code: [Select]
//-------------------------- 3/24/2009 -- 19:34:58 -----
Processor Init:
   AMD Athlon, ~1.90 Ghz
     (timed at roughly 1.90 Ghz)
   FPU detected
   MMX detected
   3DNow detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing 3DNow extensions
   Installing SSE extensions
 
Input Init:
   DirectInput enabled.

--------- Parsing Arguments ---------
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 1024x768x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
And then it crashes after "Creating a new rendering context..."

Soo, uhh, I know this isn't much, but I think it's good enough right now.

Redownload? If not, dunno.

Oh right, I DID get a new computer, and Blockland's on my backup drive (Maxtor 160GB)

It still comes up with the same error...

Okay, from looking at someone else's console, it seems like I'm missing an OpenGL and OpenAL driver or something...

That console.log does not look like Blockland v11?

Badspot

  • Administrator
You are not running the latest version of Blockland (v11).

You can download it here: http://blockland.us/index.asp?p=Download

BTW, I was running V11, that's the old console.log before I reinstalled, sorry.
Anyway, it's fixed now, I don't know how, but it's fixed.
I think it was the bad sound drivers. OpenAL, I had to reinstall my motherboard drivers. >_>