I was working on a movie crane, the model is done its just a car with several spots to sit and then a crane. What i wanted is for a person to sit and rotate the crane while a person sits at the end of it and gets turned whereever the one person turns him.
I have found out how to export dsq animations in blender except im confused about several things:
1. On the body what is the mount point called that represents where the turret will go.
2. What animation do i have to do for the turret, like the look and root.dsq's
Does the look have to have it turn 360 degrees?
3. What mount points does the turret have and where do they go, i've looked at the tank turret bones that peaceful war posted but i really don't understand what each one means. Except maybe barrel100

I'm pretty sure its possible to do, i mean the turret is a player type as i read, same as a horse and people can't mount you if you turn into a horse. We would just have the mount point farther away from the person.
I don't know how the mount points work, because the vehicle has 6 seats and 2 of them are the turret. So would the turret mount points be mount0 and mount1, while the vehicle also has mount0,mount1 and so on. Or does it just follow the order, like mount0,mount1 and then the turret goes mount2,mount3,then the rest of the vehicle is mount4,mount5
here's a pic of it:

the ball under the seat was because i wanted it to bend forward and backwards too, that might change.