Author Topic: Milkshape mirroring screws up shape shadowing  (Read 1498 times)

To help in an extremely tedious process a while back, I decided to duplicate and then mirror left -> right parts of a model. Hindsight shows this was a foolish, idiotic idea because now all my shadowing is outright forgeted up.

Here's what's going on, my model is a playerCharacter. It shows up fine in Milkshape, it's flatshaded, and there seems to be no problem. In blockland, some of the model's shapes are shadowed correctly, others have this wierd reverse shadowing, like you shine a light on them and the surface on the back is lighted up but the surface facing you darkens, it's forgeted up.

I made a topic about this before, and it fell in the water. I want to solve this because the model took a good 4 days of straight work WITH duplication and mirroring, I can't imagine how long it would take if I had to redo the entire thing without this. I also can't do anything else until the problem is solved like animation, since I'll risk having to redo all of them if there's any change in the original one knowing MS3D's sadistic humor.

Here's what it looks like in MS3D



And here's what it looks like in Blockland



Any suggestions guys?

I feel compelled to make it shoot lasers from its eyes.

I feel compelled to make it shoot lasers from its eyes.

Hey if you can figure out how to script it then I'll attach whatever joint needed to do that. Also the eyes glow in the dark, very evil looking

Well the normal player has a geteyepoint command or something like that, so I think there must be an eye joint or something(ask someone else, I am not a modeler in any way shape or form except when dealing with interiors and google sketchup)

Ctrl+A, Ctrl+Shift+W, export with Torque Plus. If you really have no idea, send me the model and I'll flat shade it for you.