To help in an extremely tedious process a while back, I decided to duplicate and then mirror left -> right parts of a model. Hindsight shows this was a foolish, idiotic idea because now all my shadowing is outright forgeted up.
Here's what's going on, my model is a playerCharacter. It shows up fine in Milkshape, it's flatshaded, and there seems to be no problem. In blockland, some of the model's shapes are shadowed correctly, others have this wierd reverse shadowing, like you shine a light on them and the surface on the back is lighted up but the surface facing you darkens, it's forgeted up.
I made a topic about this before, and it fell in the water. I want to solve this because the model took a good 4 days of straight work WITH duplication and mirroring, I can't imagine how long it would take if I had to redo the entire thing without this. I also can't do anything else until the problem is solved like animation, since I'll risk having to redo all of them if there's any change in the original one knowing MS3D's sadistic humor.
Here's what it looks like in MS3D

And here's what it looks like in Blockland

Any suggestions guys?