Author Topic: onPlayerSay variable  (Read 475 times)

i dont think this has been made before...might have...but...onPlayerSay...li ke iflastmsg but only reads the message one time...

They have a: OnLastMessage event I believe

How does onPlayerSay relate to a brick?

onPlayerTouch: Player touching the brick
onActivate: Player clicking the brick
onRespawn: The brick respawning
onPlayerSay: A player in the server saying something

Which bricks would it trigger on? Events on all 20,000 bricks in a large server could be laggy.

Also, for "onPlayerSay [something] -> Events" you'd need something like this.

Space, couldn't you just make your own on projectile hit event with that?

Space, couldn't you just make your own on projectile hit event with that?
You don't understand what the topic was suggesting, or I did not understand your post.
One or the other.

No, because that menu which I posted a screenshot of was only a mockup. It does not exist in the real game currently. I was suggesting that Badspot added it to the core game.