Author Topic: More Inventory Options  (Read 537 times)

I am requesting two inventory add-ons that can be useful in role playing and RPGs.

1. Different Inventory Page
Instead of having a small inventory on the top-right of your screen, when you press Q, you go to an inventory like everything is in a bag or backpack. The items you have are organized in order of when you picked them up. There is a shrink button on the top of the page, where it goes to the bottom left-corner of your screen, so you can fight without having the page blocking your view.

You can also use the arrow keys to change items.

2. Add Inventory Slot- Event
An event that adds another inventory slot to your inventory. The max you can set it at is 11, as any more would go off the screen. This is so you can do something like this:

OnPlayerTouch -> Client-> CenterPrint -> You advanced to level 6!
OnPlayerTouch -> Player -> AddInventorySlot [1]




I believe that the number of inventory slots a player can have is defined in the datablocks, it's entirely possible already through changing the player's datablock. Although, having an entirely new inventory GUI carries the problem with some clients not having downloaded the gui, and are too lazy/stupid to download it, and it all makes the whole process inconvenient and gay.

It would be a real pain to make a different playertype for each different slot, and then change the players to those playertypes.
11 playertypes, all being the same except the inventory slot count?

And yes, there might be problems with people who not have downloaded it, but still, five gray-blue slots gets dull after a while. There might be a way to make it get past those errors.


You can force players to display different numbers of inventory slots, different than their player's datablock's number. If you re-write the item pickup stuff, you could make it only allow you to get items according to your level and display that many slots when you spawn. (You'd have one "RPG Player" with 11 slots and special scripts)

Bump, can someone make this?


Bump again, if no one can make the alternate inventory, at least make the add inventory events?