Author Topic: Timescale Beam.  (Read 495 times)

What this does, is when a projectile hits a player, that player's timescale gets cut in half (If timescale was normal, it would be 0.5, if timescale was two, it would be 1, etc.) for about 7 seconds (normal time). If the timescale is 0.2 nothing happens.

There would also be a Negative Timescale Beam that doubles the timescale for 7 seconds.

If you can script, I can supply a model. I'm working on one now:


Model looks a bit boxy but nice idea.


I've been able to alter timescale by calling clientCmdTimeScale for all clients in the server, thus making a server-wide slow motion sequence (think ZED time in killing floor).

Unfortunately I don't think it's possible right now to alter the timescale for a specific client without it screwing up like how it was when people did it in 0002 (laggy-like player objects when seen by other clients). This is probably why badspot turned timescale into a server-wide command.

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  But really, this seems like a cool idea.

Doing personal timescale commands makes players appear to move really slowly to others, I think, but it's really glitchy sometimes and not recommended.
« Last Edit: August 21, 2009, 09:07:35 AM by Space Guy »

Doing personal timescale commands makes players appear to move really slowly to others, I think, but it's really glitchy sometimes and not recommended.
I see....
I'll have to think of another idea when I work more on the model.

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