Author Topic: Why Does Blockland Use Torque?  (Read 1157 times)

Just curious as to why Blockland uses Torque.  Is it the easiest to work with.  Is it the cheapest?
And what other Game Engines are there?
« Last Edit: August 27, 2009, 08:34:59 PM by Justin K. »

I believe it's because it's a simple engine.
It allows people with weak computers to be able to play the game, and it's not like Blockland's style needs super-amazing graphics.


I spy a troll in that list.  :cookieMonster:

i think badspot said at one time about whatever discussion something like
"game engines are very spendy to buy the licensing. you get ahold of that 50-100k engine, then you are expected to make content at that quality"  /misquote

torque is good enough for blockland. affordable and the features it needs.

i dunno what involvement BS currently has with garage games.
but this seemed like a 1man project for him. like a great foot in the door for careers ahead.
im sure he will be on other engines doing much bigger things someday.
« Last Edit: August 27, 2009, 04:47:00 PM by Bisjac »

Better engines don't automatically mean the people using them can make a game easier then they could with others. I am sure using other engines would be difficult due to the setup.

One of the reasons why ROBLOX is so bad is because it is hand scripted. No engie.

Completely dumb and foolish of them.

Tom

One of the reasons why ROBLOX is so bad is because it is hand scripted. No engie.

Completely dumb and foolish of them.
Blockland is "hand coded" too. Roblox does have an engine, even if Roblox made it themselves.

Blockland is "hand coded" too. Roblox does have an engine, even if Roblox made it themselves.
oic
Wonder what they used?

i dunno what involvement BS currently has with garage games.
He works for them.

I've told a bunch of people this already, but just so everyone knows:

Next week I'm moving to Eugene, OR to be an intern at Garage Games.  Assuming I don't make an ass of myself or get in a fist fight with anyone, this should turn into full-time employment.  I think this will be beneficial for both Blockland and Torque as a whole.  I will still own Blockland, so I don't think this qualifies as selling out.

My job will be something along the lines of either working on torque demos, assisting 3rd party developers or working on community features (feel free to lol at that last one).  Or whatever they tell me to do.

I'm still working on Blockland and it's really close to being ready.  My priorities are:
  • Wheeled and flying vehicle
  • Demo version capabilities / Unlocking full version
  • Add-on capability
  • Replace remaining internet textures and sounds
  • E-Commerce solution
In addition there are a host of smaller issues to solve and testing to be done.


Oh he works for them?  No wonder...