Author Topic: Clones!(Not a bot request...)  (Read 515 times)

I was just thinking maybe someone can make a clone mod!...... Not bots. You spawn bots. Clones will be a server side mod that, anyone with the client side key bind, can make a clone appear. Clones have certain traits that set the apart from bots. For one, bots, they cant be walked through. Clones will be just like a holographic copy of someone. It looks like their there. But you can walk through them, the clones are like bots with no ray casting, or colliding. But they should be able to be the same as bots, as in, they can hold weapons/items, and kill people or bots. And in the key binded GUI, it should have a name chooser like bot mods. The only way clones can be killed is if you kill the original, or you use events and make the clones go on it. onBotTouch events equals, clone death.

So? Please, rate 1/10 on my idea .)_(.

Copy Mod has about half of those things.


You can spawn a clone. They can hold weapons, and kill people or bots.

Okay so maybe less than half, but still.

But I really thought it would be cool to have them only killable through events, or to kill the original copy. Eh, I don't really need it right away, anyways. Lol

that kinda sucks you cant kill them -_-

3 clone spawn limit? So you don't have a server of clones, impossible to kill...

no, up to 4 bots. i give it a 17. that's on a scale of one to ten, so that's a big number. anyways, either a command or a tool can copy. and when the clones are spawned their in a glass box with the events On-BotTouch > Fake-KillBrick and On-PlayerTouch etc. so that it doesn't hold the clone in for Eva. cookies 4 ideazor.  :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: :cookie: and whats with my chat ._.