The Basics of Mission Editing.
Table of Contents1.0 Getting Started
2.0 In Game Basics
3.0 Terrain Editing
-3.1 Terrain Terraforming
-3.2 Terrain Texturing/Painting
4.0 Adding Objects
5.0 Guidelines
1.0If you haven't already, create a Blockland shortcut. Open the Blockland Folder and
right click the Blockland Application. Select
Create Shortcut. Next,
right click again and select
properties. Where it says
target, type
-mod editor(it should look like
C:\Blockland\Blockland.exe -mod editor or
C:\Program FilesBlockland\Blockland.exe -mod editor). Now hit
apply and
ok.
Right click the shortcut for the last time and select
rename. Rename it to
Blockland - Editor. Now open the application by double clicking it, or right click and open. Start a game on single player(
Flatlands is suggested)
2.0Now to open the Mission editor, hit F11,
F10 is the GUI editor.
3.0To start Terrain editing, you can toggle different types of terrain editing by clicking window and selecting a different type of editing .
-3.1Terraforming editing is basically a tool to change the shape of the terrain. You can change the type of Terraforming by clicking Action. The following are the types of terraforming:
-Add Dirt: Hightens terrain
-Excavate: Lowers Terrain
-Addjustust Height: Bassicaly the abilty to drag terrain to the height/depth you would like it
-Flatten: Flattens The terrain
-Smooth: Smooths our those spikey mistakes and makes a nice clean finish.
-Set Height: Makes selected terrain the defualt height
-3.2Select window, then texture painter to open the Texture Painter. Once done, the rest is bassically self explanitory. It is a very basic and easy to use tool. You can change the textures that are given to you by defualt by clicking change/add.
The terrain Texture Editor is more complicated than the Texture Painter, This feature gives the ability to edit textures
player around with it and and you'll get the hang of it.
4.0As you've seen, there are many maps with .dts files in them including trees, buildings, statues, etc. You can add shapes to the map using the World Editor Creator. I advise NOT to take any add-on's shapes unless you have been granted permission to do so by the creator. You can add your own shapes as you please, but please limit yourself to reduce loading on someone's server is they don't have the map. You can add trees in the map by expanding Static Sahpes / Base / Data / Shapes / Sharp trees. To delete a shape, select the shape and hit Delete.
5.0Please do not release suckish mapsusually meaning your first couple maps unless they are really good, if you are not sure, please post a couple pictures of them in the Gallary and a create a poll, do not make a stuff forgeted poll saying "I'm gay and hate this map" and "I love this map and I'm straight." What does loveualy priority have to do with your map, kthnxbai. Now you know the basics and go practice map making, if you have any questions please post here and I will try answering them as fast as possible.