Author Topic: Sentry AI  (Read 3432 times)

D: I just wanted to watch you do an awsome.....

Awesome what? D:

I need to figure out how to make the sentry fire are zombies :D

You could do it while we watch on livestream?


What about that "is good guy" thing Rotondo mentioned in the new version?


If you have blood and gore mod on it bleeds.

If you touch it it hurts you, and I just got "Zombie Aloshi [zombie attack] Regulith"

If you have blood and gore mod on it bleeds.

If you touch it it hurts you, and I just got "Zombie Aloshi [zombie attack] Regulith"

Regulith down?

add/change,

Code: [Select]
zombieteam = "Sentry";
isgoodguy = 1;
attackpower = 0;
chance = 100;

To the datablock.
This will make it target all other bots but the sentries 100% of the time, will also prevent it from doing melee damage.

Also this needs a look animation for it to work properly.

Edit: also look at the updated Ai_national socialist code it's a little less hacky now.
« Last Edit: September 21, 2009, 04:43:43 PM by Rotondo »

What about that "is good guy" thing Rotondo mentioned in the new version?
:o

add/change,

Code: [Select]
zombieteam = "Sentry";
isgoodguy = 1;
attackpower = 0;
chance = 100;

To the datablock.
This will make it target all other bots but the sentries 100% of the time, will also prevent it from doing melee damage.

Also this needs a look animation for it to work properly.
Cool thanks.

I knew making this topic would pay off.


Eh, i couldn't get the look animation to look smooth enough.
And i know people will complain.

But, i got it shooting zombies.
So i think I'm going to go over it a couple times, then release.

Next best thing to Sentry: "Spy sappin' ma sentry!" The model looks like the real thing almost.

Is it possible to make the head turn instead of the whole thing?

Is it possible to make the head turn instead of the whole thing?
Yeah, but i would need a bit of a hack.

yay jetz