Author Topic: Recover Vehicles  (Read 9930 times)

This is prety usefull I needed something like this


This should go on RTB.
I'm banned, and I'm happy with my own download system.

I tought that everyone got unbanned when RTB 3 came out.

I tought that everyone got unbanned when RTB 3 came out.
Being forced to mention how I will be unbanned caused the ban to go longer.

Except I think that respawns them even if someone is in it.
oh thanks for the tip now i can make veicals that dont respawn when som ones in them

oh thanks for the tip now i can make veicals that dont respawn when som ones in them
Out of barely understanding that, I say thanks?


Awesome for TDM server

NOOB: i is gonna be a prick an mak al carz hidden in hillz, lolololololo

ADMIN:/resetvehicles

NOOB:llolololololol, stuff!

It'd be cool if you clicked on a vehicle brick and it respawned, but only if the vehicle is empty.

It'd be cool if you clicked on a vehicle brick and it respawned, but only if the vehicle is empty.
/facepalm
This is that. Lolwut.

fakeedit: oh wait, I get it.
Just event a vehicle spawn for onActivate -> Self -> RecoverVehicle
this is still the mod o.o

fakeedit: oh wait, I get it.
Just event a vehicle spawn for onActivate -> Self -> RecoverVehicle
this is still the mod o.o
It does exactly that, by looping through all bricks and doing RecoverVehicle.
If it lags, don't blame me, it's the same exact method Badspot uses for /resetvehicles.

If it lags, don't blame me, it's the same exact method Badspot uses for /resetvehicles.

No, it would be far more efficient to loop through the MissionCleanup group to search for VehicleSpawnMarker objects from which you can then get the brick id.