Author Topic: Game doesnt save bricks that you havent rendered.  (Read 1293 times)

RTB3 has a "saveBricks" command for dedicated servers which will save all bricks. Just put saveBricks(); into the dedicated console and it'll give you a usage example.

So it saves every bricks, rendered or not? Does it work on normal servers also?


Anyway, I don't know why people space out their RPGs. Does you're 8 year old computer lag in my server? Too damn bad. Get with the times.

That isnt it.

Each Island is different from eachother. Each has their own sky space. If I had all the islands next to eachother, it would look weird because you would only be traveling a small distance to get to the next via the boat. You cant see the other islands from the island you are on.
« Last Edit: October 08, 2009, 07:38:09 PM by xXMenenXx »

So it saves every bricks, rendered or not?
...How can the bricks be rendered if your doing it from a dedicated console

In my *Bluzone server, all the seperate areas are spaced out quite alot to avoid people being raped.

Why doesn't the game save all the bricks if it knows they are there

Saving is done by your client, not your server.  The client can only save the bricks it knows about, and the server only tells the client about bricks that the client's player would have a chance of seeing.  This arrangement is necessary to make sure hosts can't stop clients from saving the bricks.