Author Topic: A Lightsaber That Blurs  (Read 412 times)

Well, the model isn't important. The idea is that when you swing it, it blurs. This could be accomplished, as far as I know. You just need to have enough emitters so that when you turn it or swing it, the emitters don't disappear until .5 seconds after they are created (making a blur effect)

From what I know, on a weapon, particles are only emitted from a single point or a spherical radius around a certain point. I don't think it's possible to create a line of them.

Multiple points? :o

You could probably mess with the offset/variance parameters and the various angle ones to create a line, but it might spread the particles too thinly...