Author Topic: Brick House Development Thread! (Updated 10/17)  (Read 2921 times)

It splits the interior into zones, and renders/derenders accordingly if the player can see through it or not.

Add some more rounding to the sides of the railing. Like on the ends of the Bed in Bedroom. Just a little smaller. :D


Now we need that sled vehicle back.


Not really, I've got to get it all up and running on Windows 7 first.  I had a little trouble with compiling.  I should get it fixed soon.

I have it working now.  I did add the rest of the top floor's walls, but that's not much.  I added portals too, but I can't capture that in a screenshot.  I also removed the microwave, because I decided that it's caused enough trouble.

Now I've extended the faucet in the kitchen, made the sink a white texture (Now it looks as if it's not there.  :cookieMonster:), shortened the doormat in the entry room thing, and made the bottom of the couch look more like the bottom of a couch. 

I'm considering giving up on this project.  I have come to the realization that this is simply too large of a thing, and doesn't allow for good detail or anything.  I may use the concepts I thought up in this map in later maps, though.  So really, it would allow for a better product.  I could change styles of the place, and I could scrap an idea more easily.  I don't like the map right now. 

lol, quadruple post.

It looked very nice until you quit. :<

Please don't quit. It's looking great.

I'm considering giving up on this project.  I have come to the realization that this is simply too large of a thing, and doesn't allow for good detail or anything.  I may use the concepts I thought up in this map in later maps, though.  So really, it would allow for a better product.  I could change styles of the place, and I could scrap an idea more easily.  I don't like the map right now. 
NO BITCH.