Author Topic: setInvincible  (Read 337 times)

Title is pretty obvious but I'll explain it anyway;

An event that would set the target (player) invincible for a period if time (max about 10 seconds or so)
This would make the player immune to bullets, explosions(radius damage), zombies, etc..

IE. [ 0 ] onActivate - player - setInvincible[3]

And if there is one please link me since I couldn't find it my self.

Just use events to transfer between normal, and invincible playertypes