Poll

Seem like a good idea?

Yes, it will work good.
No, i think this is crap and it will never work.

Author Topic: SetMusicDistance  (Read 731 times)

Alright, well i wanted this kinda script that you can set the music range. For example: You are making an RP, and you built a 16x16 Baseplate house. Then you can be able to set the music (Example: NumaNuma.) So that when you exit the house, you will hear City/Town music and when you go back inside it plays NumaNuma again.

I'm not sure if this is possible, but if you can someone set music to a person's client instead of a brick, it would do the same thing you were talking about.
onActivate - client - setMusic [After School Special]

onActivate - client - setMusic [After School Special]
That's not what I'm saying, like when you enter a house. You can hear the music ONLY in the house with 16x16 area. And when you exit the house the road will be added with town music for the 36x36 Basplate roads.

I think there was a size field somewhere when I looked at it in Mission editor, but it didn't seem to work.

you could just do this
onPlayerTouch>>Named Brick>>SetMusic [After School Special]
                        Music Brick
or would that just keep on doing a relay.

you could just do this
onPlayerTouch>>Named Brick>>SetMusic [After School Special]
                        Music Brick
or would that just keep on doing a relay.
You stole Bot's avatar.
Also, you still don't get it. I mean like you open this GUI. And you can set the music on to a Baseplate like 16x16 or 32x32 and all that. So that it shows these lines on the bricks that say the song name on the top.

Summary: A GUI that makes music play in the radius of a baseplate instead of random space.

If this is possible someone make it, or some different sized music bricks.

wait?is this about the stupid thing that your like 1 mile away from the sound and it says to loud?or is this about hearing things in diff spots?

I'm not sure if this is possible, but if you can someone set music to a person's client instead of a brick, it would do the same thing you were talking about.
onActivate - client - setMusic [After School Special]
Yeah, its possible. If it wasnt then we couldent have music in the first place.

Kobe, I'm positive, 100% actually, that the SetClientMusic is perfect. You see, when the player hits the 16x16, he hears the music. When he steps outside, he hears the other music... it might take more eventing, but hey, seems easier to put together rather than a GUI. Just think it over.