Author Topic: onActivateInZone  (Read 369 times)

Title, requesting it since it doesn't exist yet.

you can try having it onplayertouch>self>setzone so it will keep creating it and you'll keep entering and leaving it rapidly, and then have onenterzone>self>VCE_ifvalue[<var:pl:firing]{equals}[1] and same thing for onleavezone, just as an idea

you can try having it onplayertouch>self>setzone so it will keep creating it and you'll keep entering and leaving it rapidly, and then have onenterzone>self>VCE_ifvalue[<var:pl:firing]{equals}[1] and same thing for onleavezone, just as an idea

I want the event since that wouldn't work on what I am doing. Bump.