Author Topic: C&C Mod  (Read 877 times)

Something related to that. Here's my ideas.

Blockhead:
Speed = 3
DM =  2-5
HP = 10
Weapon = Gun

Turret
Speed = 0 (Duh)
DM = 6
HP = 20
Weapon = MiniGun

Jeep:
Speed = 10
DM = 100 (If ran over)
HP = 15
Weapon = N/A
Can carry Blockheads

Tank:
Speed = 2
DM = 20
HP = 40
Weapon = Rocket

RPGer:
Speed = 4
DM = 10
HP = 9
Weapon = RPG

------------------------
Buildings

Barracks:
HP = 30
Can make Blockheads and RPGers

Upgrade Station:
HP = 20
Upgrades other buildings and troops

Garage:
HP = 20
Weapon = Mini lazor turrets (3-5 DM)
Can build Tanks and Jeeps

Base:
HP = 100
When base is destroyed, the player looses

Wall:
HP = 10
Making it so your base is more secture



Addon builds would be a very lame excuse for lazyness.
Cant you just make a build with turrets instead of spawning it?
That game where you build stuff.

How would I be able to make a working Upgrade Station, Garage, Barracks, and a Base just by using events and bricks?

It suppost to be a C&C style gamemode.


Here's my question, it's suppost to be a gamemode. And you use a GUI to select what you want to build. When said building is selected, you use the cursor to place down the building.

>.>

If you want that, suggest a GUI, not a base.

The base is what you start with as defualt, without a base, you loose.

It can be all done with events. (complicated, but makeable)

Bot events, variables, and mabye a few others would do the trick.

Bot events, variables, and mabye a few others would do the trick.


This. I'm going to start one now.

Here's my question, it's suppost to be a gamemode. And you use a GUI to select what you want to build. When said building is selected, you use the cursor to place down the building.

>.>
That wasn't a question.