Author Topic: onPlayerConnect and onPlayerDisconnect?  (Read 433 times)

I don't know if those are really that useful, but it could produce some neat effects. Maybe even allow the server/game/etc. host to change the blue "Blockhead1337 connected"/"Blockhead1337 disconnected" chat message?

Looping through and triggering events on 20-30,000 bricks could get really, really laggy.

i don't think the player connect event would make use because you have to make the events in the server before you enter it and this impossible. and sometimes when i get into a server some people just connect and disconnect and repeating it for no good reason
« Last Edit: January 05, 2010, 05:12:06 PM by An Armed Man V3 »