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onPlayerConnect and onPlayerDisconnect?
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Topic: onPlayerConnect and onPlayerDisconnect? (Read 433 times)
TheBlackParrot
January 05, 2010, 12:37:00 PM
I don't know if those are really that useful, but it could produce some neat effects. Maybe even allow the server/game/etc. host to change the blue "Blockhead1337 connected"/"Blockhead1337 disconnected" chat message?
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Space Guy
January 05, 2010, 12:41:39 PM
Looping through and triggering events on 20-30,000 bricks could get really, really laggy.
An Armed Man V3
January 05, 2010, 05:10:15 PM
i don't think the player connect event would make use because you have to make the events in the server before you enter it and this impossible. and sometimes when i get into a server some people just connect and disconnect and repeating it for no good reason
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Last Edit: January 05, 2010, 05:12:06 PM by An Armed Man V3
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onPlayerConnect and onPlayerDisconnect?