Mainly done work with the base scripts:
-RPGKIT_Quest added
--Keeps track of quest flags and allows for quests to be set up through events.
-RPGKIT_Resource updated
--Tree cutting and Mining defaults added
-RPGKIT_Quickstart added
--Creates a set of default values and sets up basic systems for use on the fly.
All of this points towards a more effective RPGKIT.
Also future plans:
-Will release the RPGKit base scripts
--Resources, Abilities, Classes, Saving, Quickstart, Quest, Building, SRPG inventory & items, Skills, Skill tree, and a few more.
-Fallos will remain private.